Art comes in many forms and has a very inaccurate way of being created. For example it’s easy to call anything “Art” but it always seems to be up to the viewer what falls into these classifications. If I had to choose a constant theme I more than likely couldn’t as these were all done at different times in different head-spaces. I mainly just create what seems interesting to me in the moment. For this show, I wanted to focus on digital art and showcase the skills and techniques I’ve learned over my years at Greensboro College.
Many of the pieces were particularly challenging for me as my color theory still needs improvement, but the only way to move forward in art is to get over your shortcomings and work towards improving them while making strides towards something better in the next piece. A large portion of these were first sketched then digitized, excluding the animations. There is still much I am not familiar with and there are so many possibilities within the medium of digital art so I definitely plan to continue this work after graduation.
One animation studio that has really stood out in the crowd of others has been Sony Animation Studios. They’ve created plenty of animated movies before but in recent years, especially after the release of “Spider-Man: Into the Spider-Verse” they have been able to create such amazing movies that are astounding to look just as they are memorable, and that’s no different with their most recent entry “The Mitchells vs The Machines”. It’s a movie that has such a creative take on standard movie films like this, and you can just feel all of the love pouring out of it.
It’s about a girl named Katie and her family going on a road trip to her new college (prompted by her utterly misunderstanding dad) which gets interrupted by the robot apocalypse. Using their overall weirdness and a plethora of purposely outdated memes, they fight against the forces of technology to save the world.
I think this movie is particularly amazing because it uses meme culture appropriately and also definitely represents an accurate depiction of what any weird person is like. Moments of awkward silences and (while cat related things on the internet in media is overused) cat filters on just the right places make it feel like this movie was made for people of our generation. Like it was made for me!
Hi, local weird person here, and I have to say that I really enjoyed this movie because of how none of its charm felt like it was forced into the movie. Don’t get me wrong, the plot of the movie is pretty generic and hits some of those standard family film tropes, it’s the characters and scenarios that create a magical experience. So if you have Netflix, go watch it and make sure to be ready for some nostalgia and a bit of cringe, because this movie’s really that relatable.
Have you ever seen something great and wanted to see what could make it greater? There’s plenty of aspects that can make any sort of media even better, and one of those things is adding new characters to your media. New characters open up to new perspectives on the same story and add to a formula that could make it work or fix it entirely.
In Persona 5 Strikers, we follow the journey of the “Phantom Thieves”, a group of teenage high school students who were given the power to change the minds of the corrupt after awakening to their “personas”. They fight within a cognitive world known as the Metaverse, and along the way meet two new additions to the game, Officer Zenkichi and an AI named Sophia.
Zenkichi is a part of the police force, and while his overall goal is to imprison the Phantom Thieves, he plays a big role in aiding them from his position. Sophia is an AI that’s lost its memory, only knowing to serve the purpose of humanity’s companion. They both play off of the narrative in two completely different ways.
Zenkichi acts as an adult perspective for the kids, understanding the importance of acting legally and being able to handle extreme situations with a stern mind. While the Phantom Thieves aren’t new to the sick nature of the world, they still get taken aback by Zenkichi’s serious yet honest way of thinking. As for Sophia, she’s a cute and clueless robotic friend, who doesn’t understand how the “heart” works and seeks to learn more by helping the Phantom Thieves. She shows a more naive perspective of the world, always asking questions about emotions and what’s just or morally right.
It’s a great dynamic that helps the player and the narrative in an interesting and seamless way. Persona games have a way with always making all their characters work well in their plots, and I recommend checking out more of their other games, too!
Art Fight is an online competition where artists of all sorts go and draw each other’s art characters, also known as Original Characters (OCs). Artists are split into two teams with different themes, such as Sugar and Spice. By drawing another artist’s OCs, you “attack” them and gain points for your team. This event has been going on for years and it’s a great way to introduce yourself to different art communities and challenge yourself personally. Although there tends to be a fluctuation of people, it’s not hard to make friends if you connect with them on different platforms, such as the Art Fight Discord! Go here and check out Art Fight on the website or join the Art Fight Discord server today:
So, I may have missed a day unfortunately and even a post last week, but this week, I’ll make up for it! This choice was a bit of an odd one though, as it’s only a trailer that BARELY any news as of recently. But I caught this trailer yesterday and I had to ABSOLUTELY talk about it. The fantastic animation, the build up to what the story could be, all of it was executed way too perfectly for me to ignore. Alright, so let’s get into it. Here’s the trailer:
Starting off, this is a trailer for a video game. When I had first come across this trailer, I had been confused on whether or not this was a sequel to that interesting mediocre movie from 2016. Gladly, I was indubitably surprised to hear that it was a game, and even moreover, it was a game being made by Rocksteady. For anyone unfamiliar with them, Rocksteady is a video game company that’s been profoundly successful, especially due to the Batman Arkham series.
Regardless, the quality of the animation is astounding, just because at first glance, you can’t really tell if it’s a live action film or not. Everyone moves realistically and fluently, and lighting and tone really matter in this setting, as it’s first set in Metropolis. So it’s really fun to see them move, but I really want to talk about how they act. The characters are Harley Quinn, Captain Boomerang, King Shark, and Deadshot. The casting of the actors is perfect, as the actors themselves do a REALLY good job with giving a feel for the characters they play. Tara Strong as Harley will never be a bad cast, and while Captain Boomer and Deadshot don’t have confirmed actors yet, King Shark is voiced by Samoa Joe, who is a WWE superstar.
But the part I’m most concerned about is the story. There is PLENTY of foreshadowing going on within the trailer, even if the title is “Kill the Justice League”. Amanda Waller, director of the Suicide Squad tells Harley that “Air support is being cut to pieces” implying that the threat is in the air. The entire group does not want to do whatever Waller is telling them to, despite the seriousness of the situation, and this is entirely portrayed with how they act. Boomerang just sitting down, Harley playing around with Waller, and Deadshot gearing up for the next battle. King Shark finding interest in balloons…? They joke around with one another, giving us some very great character interactions, and then Waller demands them to pursue their target. they start fighting together. All of them are killing foes left and right as if it were nothing, while music is bumping in the background, and they fight all in sync.
Then, as the music fades out, they come to a building where Harley begs the question of who it is they should be fighting. A helicopter is destroyed right before them and when all the smoke is cleared, you see Superman holding a pilot. At this part, the trailer takes advantage of what you know about him and portrays his stance to be heroic and noble. King Shark even exclaims that the “mighty Superman saved” the pilot. But after the fanfare, there’s a tonal shift, and Superman KILLS the pilot. My favorite detail is that if you look back before the crash, you’d actually SEE the silhouette of Superman zooming through helicopters, just like a missile.
There’s SO MUCH more I’d love to get into about this trailer, but this is already WAY too long of an article. But THIS is how you present a trailer. Great setup, and wonderful build-up, while also world building in between, for a fantastic pay off in the end. Game trailers have been done for years and some serve as homages to the games they are for, others do not do what this one has. So I very much appreciate this one and look forward to what the game has in store!
This image gives off an overall creepy overtone. It almost seems like a masked specter is floating about creeping down the street. The figure appears as if they’re cloaked or draped with something shawl-like with a polka dotted undershirt, drifting through what I can only describe as a mix between a forest or perhaps a bridge with a fog, a bed of chaos or some spark of activity leaving a mist or veil in front of the figure.
This painting evokes a great sadness, everything about the pose screams this is a hug meant to quell a great agony. A shared sadness between the two figures maybe a loss or tragedy has befallen them and this is the only way that seems correct to comfort one another. Even though we see very little of these characters’ faces the emotions are clear and you can almost hear the muffled sound the man sobbing might make. As well as the quiet consolation of the woman holding him.
This image evokes a lot of emotions from the sporadic and bold use of these wild and swaying brush strokes to create such an interesting abstraction. It “looks” like a caravan by some stretch of the imagination, maybe even a circus caravan by the wheel in the lower half of the painting and the bars on the cage that appear near the middle of the painting. It seems to be more composed of figures and shapes perhaps to accentuate the constant and frequent movements of its members, though a large number of these shapes and forms look monstrous or figure like to me.
One game that I’ve been keeping in the back of my mind since I first saw it would definitely have to be Balan’s Wonderworld. I’m unaccustomed to this game’s gameplay and story, but it’s art style, music, and premise are all too familiar. This game has carried a nostalgic taste in my mouth since I first laid eyes on it… which I suppose is weird for my eyes and mouth to have such a connection but I digress. With a similar feel to the late 1990s of the famous gaming company Sega, this game really captures a feel for what it’s going for. With a message that tells us of what negativity and positivity can truly mean, you feel like you’re in for a ride. Now, I can’t entirely recommend it, just simply because I’ve heard of the bad reviews it has received, but I can’t allow the mastery of music in this game to be overlooked.
With a great use of trumpets and jazz, the soundtrack is interspersed with love and a devotion to musical theatre and plays. It’ll remind you plenty of what you love about those things and more. It might even prompt an interest in the game itself. Here’s a playlist of the game’s soundtrack:
Spring is here! And with the new season coming around and classes ending soon, there’s a lot to be excited about! Especially for our art department, as we’ve got an all new exhibit by the Director of the Galleries himself, Jim Langer. Properly titled “So, Shall we Dis/Stance?”, this quarantine-themed collection features works by artists from all over our campus including Elizabeth Hawkins, Sasha Cline, Jakym Clark, Jordan Deaton, Christopher Pierce, Destinee Allen, and Angelica Vejar from the art department.
Additionally, it’s a collaboration with professional artists and alumni of the college, featuring pieces from Maryse Lörtscher, Mark Brown, Katie O’Gara, and Scott Raynor.
I want to give special attention to this beautiful work titled “Life and Death” by Kirstyn Kuhn. Once a major in Fine Arts, she has clearly been continuing her artistic pursuits in her time since graduating. Kirstyn has been an artist since she was little, and this interest led her to Greensboro College. Seeing her artistic progression from a student to now has really impressed Professor Langer and he very much enjoyed her submission.
Which reminds me of the best part about the exhibit… I’M IN IT! MY WORK IS IN THERE GO LOOK AT IT!!! I’M FAMO– *ahem* I mean to say that it’s still accepting submissions, from artists and non-artists alike! Just go up to the tables in the Mezzanine (the upper level in the entrance of Cowan) and use the materials there. The exhibit will be up until April 15th, so get what you can up there for everyone to see it!
I want to credit Destinee Allen, from the art department, for these ABSOLUTELY STUNNING photos of the exhibit. Her email (along with some of the other artists mentioned in this article) will be linked below, if you have any outside interest in what these artists have to offer.