This picture speaks to the scale of what can be accomplished with the combination of years of effort. It’s simultaneously hopelessly inspiring and soul crushingly at the same. A reminder of what can be accomplished each day and something I struggle to find the time for somehow. While it’s hard to pick out any specific pictures for me besides a few key ones like a green face, the overall feel reminds me of stars in a galaxy.
Just a beautiful personification of the celestial body. If that’s the exact effect the artist was going for. The overall pose reminds me of the arc the moon will follow at night. The expression she gives off is one of true disinterest, as if the viewer is the second thought in her field of vision. Much like our moon reminds me frequently, it is only attached by that invisible force and like the background when there’s a new moon things can seem unstable, unclear and amorphous. The bouquet could easily represent the moon’s tidal forces as well as the beautiful changes it goes through as it completes its cycle.
A truly intricate piece of work with a very interesting but simple design. Reminds me of sludge or pond scum flowing down a strong river. The base of the chair and ottoman perfectly mimic the action of the roots of the tree trying to grasp onto and return to the soil like the claws of the excavator used on its stump. The piece also shows beautiful symmetry except for in the ottoman of course. It almost feels like it’s meant to have a back and it’s missing it.
I find this piece really interesting in how it is abstract and almost doodle-like. Personally, I just see a mixture of a lot of jagged or sharp teeth and a myriad of faces along with a few shapes and forms like the foxes or the honey badger among other things. There is also a lot formed in the negative space of the piece. This is just one of many in her collection.
Welcome to Monday Media Minute! A faster version of all my normal posts where I introduce you to a piece of media that I think everyone should enjoy, despite my terrible sense of society’s overall opinion. This week’s addition is Friday Night Funkin’!
Friday Night Funkin’ is a fantastically funky looking game that pays homage to Newgrounds, an early 2000s website that was primarily used by animators and artists alike. It’s a rhythm game that uses standard DDR controls (up, left, right, down). The game follows the simple story of Boyfriend and Girlfriend, that’s their actual names mind you, and how Boyfriend wants to prove to Girlfriend’s father that he should be able to date his daughter. You play along with the beat of the music and go up against some icons of Newgrounds, and some very interesting characters related to the game’s personal plot. Give it a shot, because believe it or not, this game’s FREE!
Editor’s Note: this game is probably really easy but I’m highly incapable of even beating the dad, so be warned.
The GC Art Column’s own Jonathan Abney was born and raised in Greensboro, North Carolina. He is a Greensboro College junior majoring in Art. He enjoys video games, YouTube, animations, and art.
“Since 2nd grade, [art has] been something I’ve always enjoyed doing.” Stated Abney. “It started as something I did on the side of worksheets in class, a lot of my early teachers either liked or hated that. My mom liked my art and the little books I made A LOT, so I knew it made others happy.”
It wasn’t until middle school that Jonathan started to take his art seriously, when a friend of his introduced him to comics. It was then that he realized he wanted to be a cartoonist.
“I wanna be something where I’d be able to substantially support myself and get to do what I enjoy.” He says as he reflects on his future as an artist. “I don’t really have a concrete plan but I don’t feel entirely clueless on where I want to be. I enjoy lots of animated shows, video games, and contrary to popular, I’m not a vivid comic reader. I enjoy them all the same because they all spark ideas for my own head.”
Jonathan has practiced in many different mediums while being an art major at Greensboro College but is more gravitated towards traditional drawing and drawing digitally.
So far, Jonathan has done several commissions as well as made comics for the Greensboro College newspaper, The Collegian.
You can find Jonathan and check out his works on his Instagram and Twitter which will be found below!
In 2003, Nintendo released their 10th installment of The Legend of Zelda series with The Wind Waker for the GameCube.
Fans were ready for another adventure with Link as just a few years prior, both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora’s Mask were released for the Nintendo 64.
However, a lot of backlash came with the release of The Wind Waker as fans much preferred the more “realistic” and “darker” themes of the past games.
The Wind Waker sports a cartoon-styles scenery and characters, as Link is shown very small with stubby features and big eyes. Nintendo used cel shading to render the game to make everything seem flatter and more cartoonish as bright colors and rounded textures are littered throughout the game.
Luckily, over time, The Wind Waker became a favorite to many and the hatred over the cel-shading. Bill Trinen, a Product Marketing Director at Nintendo, referred to this as the “Zelda cycle.”
The Legend of Zelda’s producer, Eiji Aonuma, added to this by saying, “Basically, as time progresses, negative opinions about The Legend of Zelda turn into positive ones.”
He was right, because in 2006, Nintendo released The Legend of Zelda: Twilight Princess, which had much more realistic graphics, and a lot of fans at the time wanted more of the expressive cartoon style that The Wind Waker had.
When looking at the original release of The Wind Waker in comparison to Ocarina of Time, it is clear which game aged better. Even for a 2003 release, the roundness and bright, vivid colors of The Wind Waker do not show as much age as the geometric and natural shading of Ocarina of Time.
This difference can really be seen in the different textures of the water. In Ocarina of Time, the water is see-through and was meant to mimic real water. In Wind Waker, the water is bright blue, accented with curvy white lines to represent the waves of the ocean.
Of course, what really matters is how well the game plays and not just how good the game looks. But I think it is easy for people to agree that simple, toon-styled games like The Wind Waker tend to age better.
It’s hard to describe Genesis Tramaine’s specific style for portraiture but maybe that’s the point of their work. It’s easy to see just from the way it looks how it was created with raw emotion and expression but also deep consideration of what to highlight or draw attention to in that portrait, wear to place the love. A lot of these portraits seem to me to include texture within the portrait each one tells you a story especially with all of her portraiture in fact. Regardless, her portraits are always interesting to gaze at just to draw out the connection she’s had with these people or possibly the conversation that might have influenced the portrait.
Hi! I’m Jonathan Abney! I’m an art major who writes for the website and I wanted to introduce you to my segment called Artistically Speaking. It goes over all sorts of media, television shows, video games, movies, and essentially anything that catches my eye. I wanna talk about how things work artistically in everyday life and what makes you enjoy what you enjoy even more (or less).
Hannah Hook is a local student artist who attends Randolph Community College in Asheboro, North Carolina. Originally from Virginia, Hannah and her family moved to North Carolina in 2003 and have been here ever since.
Ever since she was a kid, Hannah loved art and loved making art. It wasn’t until High School when she really devoted herself to her art.
“My mom was very artistic so there was always that vibe in the house.” She says.
When I asked her, “Why do you do art?” She states, “I just fucking do it, I just do it. I like it. That’s it.”
Hannah has experimented with most mediums, but she typically enjoys painting with oil the most and experimenting with mixed media and found objects.
“You have more room to play with when messing with oil since it takes longer to dry. There’s space to try different styles, and since I really like impressionist and fauvist painting, you can choose how well you want to blend everything or choose to have the brush strokes to be very thick and obvious.”
Though Hannah does not want to pursue art as a career, she wants to keep it as a hobby she continues to practice.
“I like to be in complete control of my art.” She states. “Once there’s a deadline or a ‘grade’ put on a piece, it only brings me stress instead of joy and I don’t want that to happen with something I love.”
You can find Hannah and her work on her Instagram below.