Artistically Speaking: What Makes “Ratchet and Clank: Rift Apart” A Rift In The Wrong Direction?

Have you ever been REALLY good at something but then you start to feel that you’ll slowly lose the ability to do it? That’s a common issue with most artists or really anyone who creates consistently. But the magic is that there may not be thousands of others who think the same as you do.Continue reading “Artistically Speaking: What Makes “Ratchet and Clank: Rift Apart” A Rift In The Wrong Direction?”

Artistically Speaking: The Importance of Originality with Nickelodeon All Star Brawl

A popular genre of video games are fighting games; They collect a specific fanbase unlike any other. (For better or worse…) Fighting games seem pretty simple: you put a couple of dudes together and make them punch/kick each other and sometimes wave a sword. I may be simplifying it but only for anyone unaware ofContinue reading “Artistically Speaking: The Importance of Originality with Nickelodeon All Star Brawl”

How the Art Style of Nintendo’s Animal Crossing Series Helped Make it a Successful Franchise

The Animal Crossing series is a Nintendo franchise that allows a social, interactive, and creative play style. Originally released in 2001 in Japan for the Nintendo 64 as Animal Forest, the series has flourished and grown with every game that has been released. The franchise was created by Katsuya Eguchi and Hisashi Nogami and mainlyContinue reading “How the Art Style of Nintendo’s Animal Crossing Series Helped Make it a Successful Franchise”

Artistically Speaking: YouTube Gaming and uricksaladbar

One of the most popular categories on YouTube is its gaming content. Let’s Plays, Video Game Reviews, Skits, and Animations, there’s a variety of ways to enjoy games on the site. And within the user base who make content, it’s not easy coming across ones who put out anything that isn’t substandard. Don’t get meContinue reading “Artistically Speaking: YouTube Gaming and uricksaladbar”

Artistically Speaking: Mario+Rabbids and Characterization

So recently, I’ve been trying to complete some video games on my Nintendo Switch to save space, and one game that I’ve decided to come back to was Mario + Rabbids: Kingdom Battle. I know, I know, the concept itself sounds pretty insane and don’t even get me started on the guns. But despite allContinue reading “Artistically Speaking: Mario+Rabbids and Characterization”

Artistically Speaking: The Lovely Art of “A Hat In Time”

Platformers are games where the main appeal is moving a character in a space to get through levels. In this sense, think Mario or Sonic, where the focus of one is his jumps and the other is his speed. Sounds pretty simple and can be but it can also be much more memorable than that.Continue reading “Artistically Speaking: The Lovely Art of “A Hat In Time””

Monday Media Minute: Friday Night Funkin’ (2021)

Welcome to Monday Media Minute! A faster version of all my normal posts where I introduce you to a piece of media that I think everyone should enjoy, despite my terrible sense of society’s overall opinion. This week’s addition is Friday Night Funkin’! Friday Night Funkin’ is a fantastically funky looking game that pays homageContinue reading “Monday Media Minute: Friday Night Funkin’ (2021)”

Artistically Speaking: De Blob

Hey, so today I wanna talk about a video game that has been a part of my life since childhood and apparently everyone else’s too! Coming out originally in 2008, De blob is a platformer that has a small irregularly shaped blob (hence the name) that has the power to color the world that heContinue reading “Artistically Speaking: De Blob”