by: Zeth Vejar Shigeru Miyamoto “More than retiring, I think about the day I fall over.” -Shigeru Miyamoto. Shigeru Miyamoto is my personal Creative Hero specifically in character and game design. He created one of my favorite games of all time. The Legend of Zelda. Which also have multiple sequels to the game, with manyContinue reading “My Creative Hero “
Category Archives: Screen Time
Overwatch vs. Overwatch 2 – Differences in Design and Gameplay
by: Zeth Vejar Overwatch Gameplay The gameplay of Overwatch into Overwatch 2 hasn’t changed too drastically since the revamp of the game was announced in 2019 and released in 2022. It began as a usual PVP game. Each team having 6 players on each team. Everyone on your team would choose from a set of 21Continue reading “Overwatch vs. Overwatch 2 – Differences in Design and Gameplay “
Artistically Speaking: What Makes “Ratchet and Clank: Rift Apart” A Rift In The Wrong Direction?
Have you ever been REALLY good at something but then you start to feel that you’ll slowly lose the ability to do it? That’s a common issue with most artists or really anyone who creates consistently. But the magic is that there may not be thousands of others who think the same as you do.Continue reading “Artistically Speaking: What Makes “Ratchet and Clank: Rift Apart” A Rift In The Wrong Direction?”
Artistically Speaking: The Importance of Originality with Nickelodeon All Star Brawl
A popular genre of video games are fighting games; They collect a specific fanbase unlike any other. (For better or worse…) Fighting games seem pretty simple: you put a couple of dudes together and make them punch/kick each other and sometimes wave a sword. I may be simplifying it but only for anyone unaware ofContinue reading “Artistically Speaking: The Importance of Originality with Nickelodeon All Star Brawl”
How the Art Style of Nintendo’s Animal Crossing Series Helped Make it a Successful Franchise
The Animal Crossing series is a Nintendo franchise that allows a social, interactive, and creative play style. Originally released in 2001 in Japan for the Nintendo 64 as Animal Forest, the series has flourished and grown with every game that has been released. The franchise was created by Katsuya Eguchi and Hisashi Nogami and mainlyContinue reading “How the Art Style of Nintendo’s Animal Crossing Series Helped Make it a Successful Franchise”
Artistically Speaking: YouTube Gaming and uricksaladbar
One of the most popular categories on YouTube is its gaming content. Let’s Plays, Video Game Reviews, Skits, and Animations, there’s a variety of ways to enjoy games on the site. And within the user base who make content, it’s not easy coming across ones who put out anything that isn’t substandard. Don’t get meContinue reading “Artistically Speaking: YouTube Gaming and uricksaladbar”
Artistically Speaking: The Lovely Art of “A Hat In Time”
Platformers are games where the main appeal is moving a character in a space to get through levels. In this sense, think Mario or Sonic, where the focus of one is his jumps and the other is his speed. Sounds pretty simple and can be but it can also be much more memorable than that.Continue reading “Artistically Speaking: The Lovely Art of “A Hat In Time””
Monday Media Minute: Manyland
This one might be more than a minute… not that I ever count how long it should take to read these things. Anyways, the other day, I was watching one of my favorite Youtube animators known as Spicevipe. He has an original series known as RTTMOT (I’m not telling you what that means) and atContinue reading “Monday Media Minute: Manyland”
Artistically Speaking: The Mitchells vs The Machines
One animation studio that has really stood out in the crowd of others has been Sony Animation Studios. They’ve created plenty of animated movies before but in recent years, especially after the release of “Spider-Man: Into the Spider-Verse” they have been able to create such amazing movies that are astounding to look just as theyContinue reading “Artistically Speaking: The Mitchells vs The Machines”
Artistically Speaking: New Characters In Persona 5 Strikers
Have you ever seen something great and wanted to see what could make it greater? There’s plenty of aspects that can make any sort of media even better, and one of those things is adding new characters to your media. New characters open up to new perspectives on the same story and add to aContinue reading “Artistically Speaking: New Characters In Persona 5 Strikers”